Tetris & Best Puzzle games like Tetris

Pros & Cons of Tetris

  • First puzzle game in the world
  • A few modes to play only

Originally, Tetris as a computer game was invented and developed by the Soviet programmer Alexey Pajitnov. The game was released on June 6, 1984 — at that time, Pajitnov was working at the Computing Center of the USSR Academy of Sciences.
"Tetris" is a puzzle game based on using geometrical figures "tetrominoes" — varieties of polyominoes composed of four squares. Polyominoes in one form or another have been used in Board games and puzzles long before the creation of "Tetris". The idea of "Tetris" Pajitnov borrowed from the game Pentamino (flat shapes, each of which consists of five identical squares connected by the sides).

The commercial version was released by the American company Spectrum HoloByte in 1987. In subsequent years, "Tetris" in many different versions have been ported to a variety of devices, including any computers and game consoles and devices such as graphing calculators, mobile phones, media players, etc.
In the USA, Europe and Japan, the most popular version of the game was the Game Boy portable console. In Russia and China, the most popular were the devices with the built-in game Brick Game. The number of sold commercial versions of "Tetris" is superior to any other computer game in history (35 million copies of GameBoy console sold); in 2014, Hank Rogers, CEO of the Tetris Company, claimed that the number of paid downloads of games for mobile phones has exceeded 425 million. The game has consistently appeared in lists of the best computer games on individual platforms and in history in General. In 2007, "Tetris" was among the 10 most important computer games adopted for preservation in the Library of Congress.

The rules of the game.

Random figures tetrominoes fall from the top in a rectangular glass. In flight, the player can rotate the figure by 90° and to move it horizontally. Also, the player can accelerate the fall of the piece if he has already decided where to put it. Figure flies until you reach another figure or the bottom of the glass. If it was filled with a horizontal row of 10 cells, it disappears and everything above it drops down one cell. The figure additionally shows that will follow after the current one is a prompt that allows the player to plan actions. The pace of the game gradually accelerates. The game ends when a new figure can not fit in the glass. A player gets points for each completed line, so his game is to fill the rows without filling the glass (vertical) as long as possible, so as to obtain as many points as possible.