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FIFA 20 - top football simulator

Pros & Cons of FIFA 20

  • Great game metaphysics
  • Nice new animation
  • Cool game face
  • Hard to play when it’s night in the game
  • Cartoonish graphic

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With the arrival of the new football season, we see a new version of FIFA. FIFA 20 is published by Electronic Arts on September 27, 2019, on PC, PlayStation 4, Xbox One, and Nintendo Switch, and like it or not, FIFA continues to be one of the most popular video games on earth. It is difficult to imagine what must happen to make its popularity fall. But this year, FIFA 20 shows itself to be a fairly mediocre game without many innovations. Developers from EA Sports are probably already preparing for a new generation, so there are no serious technical innovations in the project. FIFA 20 is not much different from last year's version, with one exception - Volta. A mode dedicated to street football, which is now something of a story campaign.

Volta game mode starts with creating your character. Just like street football, there are no teams sorted by gender, and you can freely play as a guy or a girl. The game character editor will allow you to create the characters you want, passing the main features, but sometimes you can still see that the quality of drawn faces is inferior to pre-prepared football players, especially in terms of facial animation.

As mentioned, there is also a story campaign. It focuses on ambition and competition as standard themes for the sports genre. The conflict of the campaign is centered around a team whose captain was seriously injured. Actually, because of this, the team broke up, and some of the players went to other teams — but not you. You have decided to stay, and now you need to assemble a new dream squad in time for an important tournament. And if most professional stadiums are still very similar to each other, then every next match here offers surprises: you find yourself on the roof of a Tokyo high-rise, then under the scorching sun of Rio de Janeiro. There's a lot of teen drama going on around this. No matter what happens, there is always someone in the team who always argues with the main character, pretentiously leaves, and then realizes that he is wrong. Most conflicts are played out around the old and new generations.

The most important thing in Volta is of course the gameplay. We got a nice mode where you can brag not only tricks but also a competent construction of attacks and defense. It seems that Volta is much more realistic than any of the previous parts of FIFA Streets. If in FIFA Street tricks solved everything, then in Volta it will be much more important to learn how to accurately hit, pass correctly and move, predicting the movements of the opponent. There is a place for both aesthetics and a well-thought-out strategy.

As the story progresses, the main character gains experience and improves his skills. There is a skill tree, and by gaining those in a particular skill branch, the main character gets additional features. Also, each chapter has a set of training sessions, performing in which the character improves certain parameters, and you get acquainted with the basics of gameplay.
Volta also has various pre-prepared mini-tournaments where you can find interesting players for your team. At the end of each match you've won, in addition to some story games, you can invite one player from the losing team to join you. Thus, by choosing strong opponents, you can get good players. For some variety, you can have fun in street football not only with AI but also with your friends both on the same console and via the Internet.

As for the rest of the content of FIFA 20, the game hasn't shared any significant changes. This is still the same FIFA with the same mechanics and with a slightly changed balance compared to last year. Despite the assurances of developers, the physics of the ball and the AI remained about the same as they were before. Significant changes should be expected already on the new generation consoles: PlayStation 5 and Xbox Series X. Which we all hope will soon appear on the market by the end of 2020.

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